![]() I mean, it has lots of elements of it, but it looks, feels and plays like a straight third person shooter with just some adventure-ish elements to it. Unlike the previous numbered Dead Space titles, the third one isn’t survival action at all. So I’ve taken this dive and… I think I like the game a little bit more? I mean it’s still terrible, but this time, I think I’ve found some appeal to it. Yet, I felt that this journey had to be completed and besides, I’ve never played the only story DLC this game had, which remains (and probably will remain) the very last bit of Dead Space ever. I didn’t necessarily outright hate it, but I found it insufferably boring. ![]() Back when it first launched, I didn’t like it at all. That’s a shame, as many fans actually liked the new plot.I’ve been dreading revisiting Dead Space 3. ![]() Despite featuring the longest development period in the history of the series, bad decisions such as a new - and broken - control system and dumb RPG-like elements combined with the hardships of adapting to the PS2 hardware resulted in a nigh-unplayable game. Well, I’d love to hear his thoughts on The Angel Of Darkness, a game that was both delayed and rushed. The Trainwreck: Shigeru Miyamoto famously said that a delayed game is eventually good, and a rushed one is forever bad. A Tomb Raider sequel coming to a console of unprecedented power could likely provide the developers at Core Design with all the leeway they needed to revolutionize gaming all over again. Its sequels, though great, never succeeded in bringing matching innovation to the table. The original Tomb Raider changed the world of gaming overnight when it came out for the original PlayStation back in ’96. The Hype: I know that saying Tomb Raider on the PS2 probably won’t do much for most readers nowadays, but that was all you needed to hear back in the day.
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